URL: http://www.matrix-architekt.de/wachowskis/zitate.shtml

Die Wachowski-Geschwister: Zitate

Aus Interviews

Gadfly: "It seems like any time a movie - especially an independent movie - is about crime that it's immediately called Tarantinoesque..."
Larry: "Yeah, and it makes us barf like nobody's business. He's like suddenly THE crime guy, the only guy. I was like, what the hell, nobody made a crime movie before him? I mean, the Coens were fucking there first. And Billy Wilder, if you go back. It's disgusting."
Andy: "Not to mention it's so frustrating because he takes the exact opposite approach as us. He cares nothing but for super-stylized dialogue, and that's sort of what he's about. Where he puts the camera - it's just a steady-cam everywhere - he doesn't care about that at all. We think that's fine, but it's the exact opposite of the way that we approach a movie."
Larry: "It's rather frustrating."
Gadfly Online - Glory Bound, Interview von 1998

JH: "Do you have a prepared response when interviewers compare you to all those other famous brother filmmaking teams like the Coen brothers?"
LONG PAUSE.
AW: "We haven't quite gotten that response down pat yet."
LW: "It's going to happen. It's automatic. We're brothers. They're brothers. We want to be compared to more sisters."
Movie-Poop-Shot - The Lost Wachowski Interview, Interview von 1996

"Movies, like comic books, are a visual medium. In a lot of movies, people forget to tell stories with pictures, they like to tell the story like it was on TV or radio - "
"Or a play…" Andy interjects.
"Or a play," Larry agrees. "So we're very conscious of trying to put images on the screen that people haven't seen before. Or that we haven't seen before. You know, you go to movies all the time and you just get bored at the same kind of things over and over."
Starburst magazine - Inside the Matrix, Interview vom Sommer 1999

"I suppose our first thought is always that we want to make a movie that's never been mad [sic] - just something that's different."
Gadfly Online - Glory Bound, Interview von 1998

"We just really want to see how the idea of an intellectual action movie is received by the world. Because if audiences are sort of interested in movies that are made like McDonald's hamburgers, which do have a value in the world, then we have to re-evaluate our entire career."
New York Times - Andy & Larry Wachowski, Interview von 1999

"We're interested in mythology, theology and, to a certain extent, higher-level mathematics. All are ways human beings try to answer bigger questions, as well as The Big Question. If you're going to do epic stories, you should concern yourself with those issues. People might not understand all the allusions in the movie, but they understand the important ideas. We wanted to make people think, engage their minds a bit."
Time Magazine - Popular Metaphysics, Interview von 1999

Frage: "What is the Matrix?"
Wachowski-Brüder: "About 2 hours and fifteen minutes long."
Chat with the Wachowski Brothers, Chat von 1999

Wachowski-Brüder: "We've often hoped that if we did an anime series, we would tell the story of this history and the story of the first One."
Chat with the Wachowski Brothers, Chat von 1999

Frage: "There are quite a few hidden messages in the movie that I notice the more I watch it. Can you tell me about how many there are?"
Wachowski-Brüder: "There are more than you'll ever know."
Chat with the Wachowski Brothers, Chat von 1999

Frage: "Your movie has many and varied connections to myth and philsophy, Judeo-Christian, Egyptian, Arthurian, and Platonic, just to name those I've noticed. How much of that was intentional?"
Wachowski-Brüder: "All of it."
Chat with the Wachowski Brothers, Chat von 1999

Frage: "Do you appreciate people dissecting your movie? Do you find it a bit of an honour, or does it annoy you a little, especially when the person may have it all wrong?"
Wachowski-Brüder: "There's not necessarily ever an 'all wrong'. Because it's about what a person gets out of the movie, what an individual gets out of the movie."
Chat with the Wachowski Brothers, Chat von 1999

"The first movie told you what to think, the second movie totally destroyed that idea, and the third movie left spaces for you to fill in your own interpretations."
Matrixcommunity - Comic-Con in San Diego, unbestätigtes Zitat von 2004

Larry: "I don't know, I used to love movies. I used to go to movies all the time, I used to, you know, watch hundreds of them, hundreds a year and... now I can't stand them. Somebody asked me what did the Matrix, you know, do to us in terms of watching other movies, and probably the most distorting aspect of having made these films is looking at movies and just feeling such a lack of ambition on the part of people who are making them..."
The Many Meanings of The Matrix, Gespräch mit Ken Wilber von 2005

"The idea of The Matrix is that it's very easy to live an unexamined life. It's not just computers; it's about anything you allow to think for you, systems of thought."
Stealing Democracy, Zitat in einem Buchauszug von 2006

Interview zu Matrix Online

Paul Chadwick interviewt die Wachowski-Brüder  

Paul Chadwick: "Was erwartet ihr euch von Matrix Online?"
The Wachowski Brothers: "Unser Erwartungen sind hoch, vielleicht sogar unangemessen hoch, aber nur weil wir genauso begierig auf ein wirklich gutes MMO [Massives Multiplayer Onlinespiel] sind wie jeder andere Spieler. Offensichtlich ist das wichtigste was wir uns für das Spiel wünschen, dass es Spaß macht; dass es ein Speil ist, dass wir gerne spielen. Zur Zeit ist die Hauptidee von MMOs - dass viele Spieler sich in einer gemeinsamen 'Computer-generierten Traumwelt' bewegen - interessanter als die Spiele selbst. Wir hoffen, dass Matrix Online das ändert."

Paul Chadwick: "Ist es schwierig, nachdem ihr die Matrix-Filme Einstellung für Einstellung ausgetüftelt habt, euer 'Kind' den Launen eines MMOs auszusetzen, wo unvorhersehbares Spielerverhalten an der Tagesordnung ist?"
The Wachowski Brothers: "Das 'unvorhersehbare Spielerverhalten' ist genau der Grund, warum wir es tun. Unsere Filme waren nie für ein passives Publikum gedacht. Es wurden schon genug Filme dieser Art gemacht. Wir wollten, dass unser Publikum arbeiten muss, denken muss, richtig teilnehmen muss, um sie zu genießen. Daran liegt es wohl, dass, obwohl wir gern Filme schauen, wir auch viel Zeit (eher riesige Mengen Zeit) mit spielen verbringen.
Spielen fordert einen aktiven Geist, wogegen die meisten Genre-Filme (Filme die wir gern sehen) so wenig zum Denken anregen wie möglich. Man bedenke, dass diejenigen Filme, wo jeder weiß wie es ausgeht, die Filme sind, die das meiste Geld einspielen.
Die Tatsache, dass die Matrix-Filme drei der erfolgreichsten (Erwachsenen-)Filme der Geschichte sind (obwohl uns die Medien immer etwas anderes weismachen wollen), zeigt dass da noch andere Leute wie wir sind. Dass sind diejenigen, die die darüber nachgedacht haben und die damit gearbeitet haben, für die wir die Trilogie letztendlich gemacht haben; und jetzt ergibt es perfekt Sinn, ihnen die weitere Geschichte zu überlassen.
Es ist für uns sehr spannend, unser Baby in der virtuellen Welt dieses sich radikal entwickeltenden Mediums zu beobachten - das unserer Meinung nach das Potenzial hat, die besten Eigenschaften von Filmen und Spielen zu vereinen, Reality-TV mit Seifenopern, Rollenspielen und Kämpfen."

Paul Chadwick: "Ihr habt mir als allererstes ein Thema für das erste Jahr gegeben: Frieden, und was Leute tun um ihn zu zerstören. Tun wir das, immer?"
The Wachowski Brothers: "Für Individuen scheint Frieden etwas erreichbares zu sein, aber als Gruppe - scheint uns die Geschichte leider zu suggerieren - ist es unwahrscheinlich, wenn nicht sogar unmöglich."

Paul Chadwick: "Warum habt ihr Monolith ausgewählt? Und warum mich?"
The Wachowski Brothers: "Wir spürten, dass ein technologischer Fortschritt nötig sein würde, für das MMO wie wir es uns wünschten. Monolith schien bereit zu sein diesen Durchbruch zu wagen. Sie waren außerdem sehr interessiert an einem MMO, dass großen Wert auf die Handlung legt.
Zur zweiten Frage: Wir konnten leider Alan Moore nicht bekommen, oder Joss Whedon oder J. Michael Straczynski oder Brian Michael Bendis oder... nein, war nur Spaß. Wir lieben Concrete (Human Dilemma rockt! buchstäblich.), deshalb haben wir Sie damals angerufen um einen kurzen Comic für die Webseite zu machen. Und Ihre Geschichte zeigte uns Ihr Talent, komplexe Ideen auf interessante, dramatische Weise zu entdecken. Außerdem hatte David Lapham keine Zeit."

Paul Chadwick: "Werdet ihr mitspielen? Wenn ja, woher werden die Leute wissen, dass ihr es wirklich seid?"
The Wachowski Brothers: "Natürlich werden wir es spielen. Aber wir glauben es macht viel mehr Spaß, wenn die anderen Spieler nicht wissen, dass wir es sind. Falls uns aber jemand sucht, könnte er versuchen das Gothik-Mädel zu fragen, was 'vis-à-vis' wirklich bedeutet."

The Matrix Online - Paul Chadwick interviews the Wachowski brothers., April 2005, IGN

Introductions (Einleitungen zu verschiedenen Werken)

Doc Frankenstein - Introduction by The Wachowski Brothers

"Hi.

Welcome to Burlyman Comics.

Some of you less-than-burly types out there may be wondering what madness could possess us to throw our hat into the cut-throat ring of comic book publishing where there is typically more blood and less rules than in an Ultimate Fighting Championship. The reason is pretty simple; we love comics. Even during the agony of our 48 month labor in which we gave birth to the twins RELOADED and REVOLUTIONS, Friday remained the Day of Succor because DJ [John Desjardin, Anm. von mir], one of oure our VFX supervisors, would bring us a fresh stack of new releases.

Comics, more than film, gave us an appreciation for the different ways that words and pictures can be used to tell a story. You can say what you want about the industry, but as an art form, the comic book is superior to film in our opinion because of the excessive compromises that must be made every single day on a film set.

Yet there have always been certain comics that have always stood out. While we were growing up, those comics were usually drawn by Jack Kirby. He was our King. Reading one of his comics was like mainlining imagination. He took you places you had never been, showed you action you had never seen. He drew things that could not exist in any other graphic medium. He drew the impossible.

Which is why, for us, so many comics today are disappointments. In a medium where you can dreaw ANYTHING, how can so many artists be content to simply imitate what's already been done in film and television? The first time we saw HARD BOILED we thought that here was someone who understood the joy of the medium, here was someone who seemed a rightful heir to Kirby's crown. Geof Darrow and Steve Skroce draw the kind of comics we like to read; they take us playes we've never been, they show us action we've never seen. They are the reason we started this company. To create a place where people like us could see the stuff that only comics can do, a place where people can still find the Jack stuff, the impossible stuff.

Thanks for buying Burly.

The Wachowski Brothers"

Doc Frankenstein, Issue 01, December 2004, Burlyman Entertainment

The Matrix: Path of Neo - Einführende Worte zum veränderten Finale

Video bei Youtube: http://www.youtube.com/watch?v=1TLJb9NZN0I

Andy: "Hi, I´m Andy Wachowski."

Larry: "And I´m Larry Wachowski."

Andy: "Or rather, these are the digital projections of our mental selves."

Larry: "First of all: Congrats on reaching the final stage of this game. You kick ass!"

Andy: "Yes, we salute your excellence on the gaming field."

Larry: "Now... the real reason we are here is to discuss the big problem we faced in turning these 3 movies into a video-game. You see at this point in the story Neo stands on the verge of Satori, [spricht schneller] ready to resolve the paradox of Choice and Choicelessness, of Free Will versus Fate. But that can only be achieved through an act of surrender, [spricht noch schneller] which occurs after he has abandonned the perspectival nature of Truth, accepting the Totality of Present Consciousness which ultimately allows an evolutionary transition, transcending the Cartesian dilemma through the emergence of the de-limited spirit, [nur schwer zu verstehen] which then provides the world with the choise of a third path, the path of Neo, the path of the peace."

Andy: *puh* "You promissed you wouldn´t do that."

Larry: "Shit! ... Sorry."

Andy: "I think what my brother is trying to say is: at this point, it´s martyr time. Now maybe that works in a movie, but in a video game the jesus thing is... well..."

Larry: "Lame."

Andy: "*Really* lame. If you´re like us, then right now you are ready for 15 minutes of swetty-palmed buttom pushing action that kick the crap of some big bad ass boss!"

Larry: "So we sugested to Shiny that we change the ending."

Andy: "We thought that it would be cool, after Smith rolls up screaming 'It´s my world' the other Smiths jumped on emerging into one massive MONSTER MEGA SMITH!"


Larry: "So, if you are ready, it´s time for a little Hulk vs Galactus action!"

Andy: "Good luck!"

Larry: "You´ll need it."

Andy: "And enjoy enlightenment!"

Beide: [lachen]


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